Watching 1. Here
28mSoon after a rare chickeraffe goes missing from the Glurfsburg Zoo, Sam and Guy meet by chance at a diner, setting off a series of extraordinary events.
2. Car
28mGuy shows up to return Sam's briefcase, only to learn he's got company. Elsewhere, a mother-daughter duo begins a very slow drive through the desert.
3. Train
27mWith the Bad Guys in pursuit, Sam and Guy board a train to Meepville and meet Michellee, a cautious bean counter, and her thrill-seeking daughter, E.B.
4. Fox
28mTaking a detour to find the chickeraffe some food, Guy and Sam cross paths with an egg-loving fox who's working hard to control his appetite.
5. Dark
27mWhile seeking shelter for the night, the trio gets stuck in a junkyard. The only upside for an inventor like Guy? It's full of raw materials.
6. Box
28mPanic hits the streets of Prinz Pazookle when the locals learn there's a chickeraffe in town. But a colorful carnival is bringing everyone together.
7. Mouse
27mA singing rodent comes to the rescue in North Shvizelton when Sam and Guy wind up in jail with no real plan to get themselves out.
8. Rain
28mTo escape the Bad Guys -- and stormy weather -- Sam and friends spend the night in Michellee's cabin, but trouble follows. Snerz hires outside help.
9. Goat
28mGuy and Sam need a next-level plan when Snerz's animal-napper chases them up a cliff. As for the Bad Guys, they're definitely down -- but not out.
10. House
28mThe fugitive friends make a stop in Stovepipe Junction, where Sam gets to meet Guy's family -- and reveals a shocking secret.
11. Boat
27mJust as Guy's about to try a bite of breakfast, the Bad Guys bust in with the truth about their mission. Under the sea, the plot thickens.
12. There
28mAfter a close call on the docks, Guy gets captured and learns he's been duped. Michellee gives her daughter a tour of Meepville.
13. Anywhere
27mThe SnerzDay Gala sets the stage for a surprise ending that's full of twists and turns -- and a heartwarming act of true friendship.